Caesar 3 Terrain Elements
Caesar 3 uses 2-byte shorts to store which terrain element goes on which tile.
Bit (hex) | Terrain |
---|---|
00 01 | Tree |
00 02 | Rock |
00 04 | Water |
00 08 | Building |
00 10 | Scrub / pine tree |
00 20 | Garden |
00 40 | Road |
00 80 | Tile is in range of a reservoir |
01 00 | Aqueduct |
02 00 | Elevation |
04 00 | Access ramp |
08 00 | Meadow |
10 00 | Rubble |
20 00 | Tile is in range of a fountain |
40 00 | Wall / tower |
80 00 | Gatehouse |
Last modified on 2014-02-17 18:53:18