Pharaoh Terrain elements
Pharaoh uses 4-byte integers to store which terrain element goes on which tile.
Bit (hex) | Terrain |
---|---|
00 00 00 01 | Tree |
00 00 00 02 | Rock |
00 00 00 04 | Water - in combination with road: bridge |
00 00 00 08 | Building |
00 00 00 10 | (Unknown) |
00 00 00 20 | Garden |
00 00 00 40 | Road |
00 00 00 80 | Grassy land (can place well, palace, etc) |
00 00 01 00 | Irrigation canal |
00 00 02 00 | (Unknown) |
00 00 04 00 | (Unknown) |
00 00 08 00 | Meadow |
00 00 10 00 | (Unknown) |
00 00 20 00 | Well water available |
00 00 40 00 | (Unknown) |
00 00 80 00 | Walls / tower |
00 01 00 00 | Floodplain |
00 02 00 00 | (Unknown) |
00 04 00 00 | Marshland |
00 08 00 00 | Off the map / no terrain |
00 10 00 00 | Ore rock (in combination with 2 - rock) |
00 20 00 00 | (Unknown) |
00 40 00 00 | (Unknown) |
00 80 00 00 | (Unknown) |
01 00 00 00 | Irrigated land |
02 00 00 00 | Sand dune |
04 00 00 00 | Deep water - ships may pass (in combination with 4 - water) |
08 00 00 00 | Flooded road |
10 00 00 00 | Monument plazas |
20 00 00 00 | Cliff (Cleopatra) (in combination with 2 - rock) |
40 00 00 00 | Tomb chamber / tunnel (Cleopatra) |
80 00 00 00 | (Unknown) |
Last modified on 2008-07-10 07:04:08