Pharaoh Terrain elements

Pharaoh uses 4-byte integers to store which terrain element goes on which tile.

Bit (hex) Terrain
00 00 00 01 Tree
00 00 00 02 Rock
00 00 00 04 Water - in combination with road: bridge
00 00 00 08 Building
00 00 00 10 (Unknown)
00 00 00 20 Garden
00 00 00 40 Road
00 00 00 80 Grassy land (can place well, palace, etc)
00 00 01 00 Irrigation canal
00 00 02 00 (Unknown)
00 00 04 00 (Unknown)
00 00 08 00 Meadow
00 00 10 00 (Unknown)
00 00 20 00 Well water available
00 00 40 00 (Unknown)
00 00 80 00 Walls / tower
00 01 00 00 Floodplain
00 02 00 00 (Unknown)
00 04 00 00 Marshland
00 08 00 00 Off the map / no terrain
00 10 00 00 Ore rock (in combination with 2 - rock)
00 20 00 00 (Unknown)
00 40 00 00 (Unknown)
00 80 00 00 (Unknown)
01 00 00 00 Irrigated land
02 00 00 00 Sand dune
04 00 00 00 Deep water - ships may pass (in combination with 4 - water)
08 00 00 00 Flooded road
10 00 00 00 Monument plazas
20 00 00 00 Cliff (Cleopatra) (in combination with 2 - rock)
40 00 00 00 Tomb chamber / tunnel (Cleopatra)
80 00 00 00 (Unknown)

Last modified on 2008-07-10 07:04:08